The Invincible GG Blueprint
  • THE INVINCIBLE GG BLUEPRINT
  • Invincible GG Overview
    • WE'RE INVINCIBLE
    • Executive Summary
    • Market Opportunity
    • IGG is a Platform Gaming Company
    • The Invincible Game Token
    • Legal Wagering*
    • Gaming & Gambling Problems Solved
    • Key Points of Differentiation
    • Owners Club Introduction
    • Key Partners
    • Our 2025 Roadmap
    • Our Next Games
  • Owners Club
    • Why Horse Racing?
    • True Skill Gaming
    • Owners Club - Basics
    • Owners Club - Success Factors
    • Owners Club - Racing Game
    • Currencies Used in Owners Club
  • IGG Ecosystem Technology
    • Owners Club Advanced Race Simulation
    • Our AI = Directive Intelligence
    • Patented Platforms
  • Token Economics & Governance
    • $IGGT Gaming Token
    • Token Utility in the Game
    • Stages of Token Sales
    • Fixed Token Supply Drives Transparency and Stability
    • How Players Earn and are Rewarded $IGGT
    • Loyalty Rewards Program
    • In-Game Token Balance Rewards
    • Our Rewards Pool is Sustainable
    • Governance
    • Copy of $IGGT Gaming Token
  • Technology
    • Solana
    • Unity
    • Phantom Wallet
  • Company and Team
    • Long-Term Vision
    • IGG Management Team
      • Jonathan Strause
      • Marcus Corrie
      • Glenn Chin
    • Competition Interactive Virtual Sports Management Team
      • Roger Hawkins
      • Jennifer Scucci
      • Wilber Barbosa
      • Andrew Roberts
    • Advisors and Board Members
      • Lou Castle
      • Patrick Callahan
      • Carl Sottosanti
  • Conclusion
    • Conclusion
    • Resources
    • Contact
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  1. Company and Team
  2. Competition Interactive Virtual Sports Management Team

Andrew Roberts

Head of Development - Competition Interactive Virtual Sports

  • Andrew is a 10-year veteran of the video game and gaming industry working in both casino games and video games.

  • Having graduated with his BS in visual and game programming in 2016, Andrew has worked on many varying and challenging projects

  • Prior to graduating, and continuing long after, he has worked on many personal projects to expand his knowledge and skills.

  • Andrew started working with Invincible GG in 2020 and has been dedicated to making games and learning more every day about what makes a game great.

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Last updated 4 months ago